3D // Food Closeup
I realized this photoreal food rendering for KME Studios
Director Timor Witt wanted a specific shot of a spring onion flying towards camera for his “Food Trilogy”. As this is hard to shoot the best and easiest was was to implement a realistic 3D animation.
Utter realism was the goal of this food rendering and it merched perfectly between the practical shots.
Also I did Colorgrading and extensive Postproduction for all the shots.
For archieving this I also did fluidsimulations with Insydium´s X-Particles and Navié Effex.
Renderings was done with Maxon´s Cinema 4D and Thea Render (GPU render)